﻿#pragma once
#include "../../../Common/GeoMemetryManager.h"
#include "../FrameResource.h"
#include "../../../Common/GeometryGenerator.h"
#include "../../../Common/D3DUtil.h"

class DX3GeometryManager : public  GeoMemetryManager
{
public:
    virtual void BuildGeometry(ID3D12Device* device,ID3D12GraphicsCommandList* cmdList) override;


private:
    void BuildLandGeometry(ID3D12Device* device, ID3D12GraphicsCommandList* cmdList);
};

